

The early episodes were minimalist by both necessity and design, giving Burns a place to deploy his comedy writing within the limited constraints of Halo's game engine, which allowed players to run, shoot, jump, and crouch, but not much else. Blue* was interested in toying with the peculiarities of games however, its primary focus was on telling a funny story. I don’t know, man, but it keeps me up at night." Burns' idea, his friends realized, worked. "Are we the product of some cosmic coincidence," asks one of the soldiers, "or is there really a God watching everything? You know, with a plan for us and stuff. The result, a conversation between two soldiers guarding a base, felt like *Waiting For Godot *with pulse rifles. "I recorded everybody's lines, then I went away for a weekend, and I came back with the first episode," he says. Blue, "Why Are We Here?", wasn't much more than a demonstration that this was an achievable idea. "Realizing that I controlled these characters, that they were essentially digital puppets, was a revelation." He came up with the idea to use those digital puppets to create a primitive, but appealingly inexpensive, animation. "I was really into video, so I was trying to record myself playing and post those videos on the site," says Burns, now Rooster Teeth's chief creative officer. Burnie Burns and Matt Hullum, Rooster Teeth's co-founders, had become friends at the University of Texas, and were working together on early blogs, writing about videogames and whatever else interested them. In 2003, though, things weren't quite so structured.
